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Learning graphic design in augmented reality applications

Authors

  • Alejandra Lucía de la Torre Rodríguez Universidad Autónoma de Ciudad Juárez

DOI:

https://doi.org/10.32870/zcr.v9i17.246

Keywords:

Realidad aumentada, Diseño gráfico

Abstract

Currently, in a technological social context, the discipline of Design is related to virtuality and digital communication. Design schools of higher education require creating subjects focused on design with emerging technology so that students learn to design and develop projects with technologies such as Augmented Reality (AR).  The objective of this research is to show three case studies in which intermediate and advanced level Graphic Design students learned to design augmented reality experiences through free-use applications without programming knowledge.  The methodological design of the research is qualitative with an exploratory descriptive approach, with three case studies of Graphic Design students. The results obtained were that the students acquired knowledge in the use of AR design platforms and learned to identify the design needs of a company to propose creative solutions with a technological level that professional activity demands today. The relevance of the analysis of this article is that it demonstrates the technological scope that a Graphic Design student can achieve without specific programming knowledge and without limitations when designing on a single AR platform, considering that there is now a variety of software to design and develop technological applications, which adapt to the development of skills that a Graphic Design student can acquire. 

Author Biography

Alejandra Lucía de la Torre Rodríguez, Universidad Autónoma de Ciudad Juárez

Doctora en Diseño por la Universidad Autónoma de Ciudad Juárez, maestra en Comunicación por la Universidad Autónoma de Chihuahua y diseñadora gráfica por la Universidad Autónoma de Ciudad Juárez. Ha trabajado como docente en la disciplina del Diseño enfocado en diseño digital interactivo. Su área de trabajo son las tecnologías emergentes, como la realidad virtual y la realidad aumentada aplicadas al diseño. Como docente-investigadora ha participado en diferentes congresos de diseño y tecnología, especialmente en diseño y realidad virtual en las tradiciones y cultura mexicana. También ha desarrollado proyectos en conjunto con los estudiantes para su exposición en ferias tecnológicas y exposiciones culturales. Pertenece a un cuerpo académico donde han desarrollado seminarios de investigación, presentación de proyectos y dirección de tesis, todo dentro del área de tecnologías emergentes y comunicación.

Published

2024-11-14

Versions

How to Cite

de la Torre Rodríguez, A. L. . (2024). Learning graphic design in augmented reality applications. Zincografia, 9(17). https://doi.org/10.32870/zcr.v9i17.246

Issue

Section

Pensamiento